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Reply: The Ladies of Troyes:: General:: Re: Will possibly be teaching this game tonight.


Thread: The Ladies of Troyes:: Rules:: Question about advancing using other people´s dice to advance guard through the ramparts

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by oscargarciaosuna

A simple question which answer may be obvious:

I wonder if players can purchase dice from another player´s district in order to advance his guard through the rampart.

Also, assuming my previous statement is correct, are we still able to pay 1 denier to increase the value of the purchased die (action points)?

Ladies of Troyes rulebook does not explicitly say something about being able to use other player´s dice, nor to be able to increase dice pips by paying deniers when advancing the guard through the ramparts, so it´s my assumption it would be allowed, otherwise the designer would said so.

You can download "Ladies of Troyes" rulebook in EN from this link:
http://www.pearlgames.be/downloads/TROYES_EXPANSION_RULES_EN...

The rules state:
7. Use your guard on the ramparts:
With a single die of any color, you can use your rampart guard.
This die cannot be modified by delayed-effect cards; however,
you can boost the value of the die by paying deniers to the bank.
Each denier you pay increases the die’s value by one, but the die
cannot be boosted beyond a 6. ... t

Reply: The Ladies of Troyes:: Rules:: Re: Question about advancing using other people´s dice to advance guard through the ramparts

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by aniaga

You can always buy dice, only not the purple ones and not when fighting events. So I assume that you can buy a die to advance your guard on the rampart and even pay more to increase the value of the die. The rulebook doesn't explicitly say so because it's one of the fundamental rules of the game and this is the expansion. The exceptions to buying dice are pointed out.

Reply: The Ladies of Troyes:: Rules:: Re: Question about advancing using other people´s dice to advance guard through the ramparts

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by curtc

oscargarciaosuna wrote:

Ladies of Troyes rulebook does not explicitly say something about being able to use other player´s dice, nor to be able to increase dice pips by paying deniers when advancing the guard through the ramparts, so it´s my assumption it would be allowed, otherwise the designer would said so.

Exactly.

Reply: The Ladies of Troyes:: Rules:: Re: Question about advancing using other people´s dice to advance guard through the ramparts

Thread: The Ladies of Troyes:: General:: Catapult - wording on cheat-sheet is weird

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by senorcoo

I'm having difficulty understanding the wording in the English rules for the Catapult. Once I put cubes on it, do I have to expend another set of red dice to fire it? The wording in the rules seems to indicate that you can use multiple activations to fire it, but normally you can only use 1 cube per card per action. Can someone please clarify this?

Reply: The Ladies of Troyes:: General:: Re: Catapult - wording on cheat-sheet is weird

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by louper

I don't have the cheat-sheet in front of me, so can't comment on the wording. However, Catapult is a mixed-effect card. When you activate it, you can choose to put cubes on it (the number of cubes is equal to the sum of your group divided by the number on the Catapult) or remove cubes (the number of cubes removed is equal to the sum of your group divided by the number on the Catapult).

With each activation - i.e., with each set of dice - you can choose to add cubes or remove cubes, but not both. (If the sum of your dice is enough to activate it twice, you can choose to add two cubes or remove two cubes, but you can't choose to add a cube and then also remove it.)

The rule about using only a single cube per action doesn't apply to these mixed-effect cards from the expansion.

Reply: The Ladies of Troyes:: General:: Re: Catapult - wording on cheat-sheet is weird

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by gillum

louper wrote:

The rule about using only a single cube per action doesn't apply to these mixed-effect cards from the expansion.

Right. This is spelled out at the bottom of page 1 of the rules.

Another key point is the following.

You place cubes on Activity cards with a delayed effect in the original Troyes game so as to benefit some other Action in the future. Each of these cubes lets you modify the dice group you are using for such an Action.

(This is also true of the delayed-effect Activity cards added with The Ladies of Troyes.)

Placing cubes on a mixed-type Activity card in The Ladies of Troyes is different. These cubes don't affect the dice group of some other Action later on. Rather, they can be used only for later activations of this same Activity card (as Todd pointed out). Such a later activation needs its own dice group (as well as the cube or cubes on the card).

Reply: The Ladies of Troyes:: General:: Re: Catapult - wording on cheat-sheet is weird

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by senorcoo

Thanks guys. I played it correctly, but it just seemed a bit weird with the Catapult.

Thread: The Ladies of Troyes:: Rules:: Executioner

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by Golbin

Hi,

What happened if I activate the executioner and I lead the influence? Do I get 1 from the supply and 1 forr the player. having the second most influence or do I get only the 1 from Supply?

Golbin

Reply: The Ladies of Troyes:: Rules:: Re: Executioner

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by louper

You always take 1 from the OPPONENT who has the most (or, in the case of a tie, you choose which one) and also 1 from the supply. So, if you're in first, you still get 1 from an opponent and 1 from the supply.

(I think - I don't have the rules in front of me, but believe it IS clarified in the rules with respect to the word "opponent".)

Reply: The Ladies of Troyes:: Rules:: Re: Executioner

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by gillum

louper wrote:

You always take 1 from the OPPONENT who has the most (or, in the case of a tie, you choose which one) and also 1 from the supply. So, if you're in first, you still get 1 from an opponent and 1 from the supply.

(I think - I don't have the rules in front of me, but believe it IS clarified in the rules with respect to the word "opponent".)

The rules say the following:
You take 1 Influence point from the general supply, and 1 Influence point from the opponent with the most Influence. The player with the most Influence may shift between successive activations of the card. If multiple opponents are tied for having the most Influence, you choose from which tied player you take the Influence point.

I think that a reasonable interpretation of "the opponent with the most Influence" is "any opponent who does not have less influence than some other opponent."

It would have been better if the second sentence had begun "The opponent with the most Influence ...".

All that said, what is this talk about a general supply of Influence?

Isn't there just an Influence track?

Would the Executioner rule have been better stated as follows?
If any of your opponents has Influence, you gain two Influence points. Your opponent with the most Influence loses one Influence point. If multiple opponents are tied for having the most Influence, you choose from among them one player to lose an Influence point. Note that the opponent with the most Influence may shift between successive activations of the card. If none of your opponents has Influence, you gain only one Influence point.

Reply: The Ladies of Troyes:: Rules:: Re: Executioner

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by Svartisen

Correct:

You take 1 Influence point from the general supply, and 1 Influence point from the opponent with the most Influence.

That's what the description of Executioner says.

Reply: The Ladies of Troyes:: Rules:: Re: Executioner

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by louper

I think the rule is fine as printed except I'd change two instances of the word "player" to "opponent" which is what they intended.

Ha, I don't know why I referred to taking 1 from "the supply". I just borrowed the OP's language - I don't typically think of there as being a "supply" either - as you said, just an influence track.

Reply: The Ladies of Troyes:: Rules:: Re: Executioner

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by gillum

louper wrote:

Ha, I don't know why I referred to taking 1 from "the supply". I just borrowed the OP's language.

I didn't mean to accuse you. :)

The original mention of an Influence "supply" is in the rules! (See my quote above.)

Reply: The Ladies of Troyes:: Rules:: Re: Executioner

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by Golbin

Hi,

thanks to all who helped me. I'm from Germany and so I Play with the German rules. It's not stated that way in there.

For distinction we got the words Spieler = Player (all Players including me) and Mitspieler = Opponent (all Players except me). And the German rules used Spieler instead of Mitspieler, so we got confused.

I should have taken a look at the English rules and read it carefully. Sorry.

Golbin

Reply: The Ladies of Troyes:: Rules:: Re: Executioner

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by gillum

I was going to write that the best thing might be to consult the French rules, as I believe that the original rules were in French.

But every online copy I find of the French rules is only 4 pages, without the appendix describing the individual cards.

Reply: The Ladies of Troyes:: General:: Re: Will possibly be teaching this game tonight.

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by Alain13

Speusippus wrote:

Just to quickly report, they loved it. I warned them it tends to hit people like a brick wall the first time they play. The group trooped through, started to really "get it" halfway into the first game (after having expressed some doubts about what they'd gotten themselves into!) then after the first game was over, requested a second play. We played til 1AM. This is extraordinary because we are all dads with lots of kids and jobs and things. ;)

Did not use the ramparts on either play, but will do so in a future session.

Perfect :thumbsup:

Thread: The Ladies of Troyes:: General:: Makes the game too long

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by dyeyk2000

I've given this a lot of chances. 3-4 times? I've played it with 2 and with 4 players. And I've just come to the conclusion that the expansion just makes the game unbearably long.

The base game as it is, already has an "it has overstayed its welcome vibe" by around the second to the last round. Thankfully, it's usually not long before the game finishes by then. The mechanics of the expansion not only extends the game clock (more event cards), by around 2-3 more rounds, but it also extends the length of EVERY SINGLE ROUND by giving you 1 more (very powerful) wild purple die. Also, to a lesser extent, having the ramparts around the board gives players a reason to split up their dice and not group them in 3's, thus taking you a longer time to use up your dice. Taking everythng into account, the game snowballs into a much more longer game.

The expansion for me has just turned Troyes from a charming medium weight euro with variable setup/game play, into a repetitive SLOG. Gosh. The games just takes way too long now and the rinse-repeat feel of just going through the same things over and over to get points is highlighted.

The next time I play this, I'll start fiddling and house-ruling certain parts of the expansion. I'll be sure to take out the ramparts every time now. The purple dice, I might keep for now. I'll also start randomly taking out an equal number of yellow and white events (and a corresponding number of reds). I'm thnking I wanna keep the game shorter -- for instance I might use a Number of Players x 2 = Number of Rounds in the Game rule of thumb moving forward. That way, everybody gets to be first player at exactly twice.

In summary, I REALLY used to like Troyes before, but the expansion has made it borderline unplayable for me. I'm really disappointed in the expansion.

Thanks everyone for taking the time to read through my rant.

Reply: The Ladies of Troyes:: General:: Re: Makes the game too long

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by ipgyst

You use the same number of event cards whether you use the expansion or not. You choose to use 4/5/6 base game red cards only, expansion red cards only, or a mixture of the two.
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