by Ignipes
SaltyHorse wrote:
You can mix and match the points - for example, if you get a value of 6, you can walk 3 ramparts, and place 2 cubes on an activity II that you just passed, and 1 on activity I that you passed earlier.
sebduj wrote:
(...)you can put only one cube per outdoor activity when you play the rempart action
SaltyHorse wrote:
During other actions, depending on the activity, you can take cubes off of the activity to activate, similar to how delayed-action cards work.
- Sometimes you can (or even must) activate (take cube from) outdoor activity during other player turn or in other phase (e.g. Events).
- You can activate more than one outdoor activity or in combination with activity card, while it is not allowed to activate more than one card.
SaltyHorse wrote:
There's a nitpicky rule related to the "II" activities that give you extra dice - you can't spend a same-colored die to put a cube on them.